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Maya, Blender, Substance Painter, Unity Based Client Software
At Scout House we support game developers and help them create advertising assets that showcase their game.
We also make games! I had the opportunity to be on the front lines as we delved into Meta Horizon Worlds to create Disaster Island. I modeled and textured over 90% of the game assets and used the Horizon Desktop Editor, a Unity-based engine, to help shape Disaster Island alongside our Director and developer.

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